There are no real definite rights and wrongs for improv, partly because any attempt to control it just stifles it, as with any creative activity. There are some things that you can do to make the game better. As a result, most of these guidelines are to do with "keeping the ball in the air".
Pay attention to what is being said. Think about what is happening, rather than what you're going to say next.
2. Don't Deny.
This is more than just not saying "no". You should go with the scene that everyone else is building, unless it's specifically part of the game not to. Don't change the environment or relationship that someone else has set up. Equally, don't feed other people lines that will kill the momentum (such as closed questions).
Take part. Build on the ideas of others. Use the environment given to you. Show the action of the scene, and react to what other people are doing.
4. Be consistent.
Remain the same character throughout the scene, and remain consistent with the rules of the game.
5. Look out for the parts of the story.
Establish the scene at the beginning, make it complicated, and then look out for a way to end.
|Jon Thrower © 2008|